I shan’t be at BiCon this year, but I thought I’d share with you all something that tickled me today. Last year, at a Naked Lunch, I ended up chatting to several geeks about Interactive Fiction, and I through out a few ideas for a BiCon-themed piece of Interactive Fiction. Little did I know that this idea had sunk in, and cogs had begun to turn…
Rach has just released BiCon 2010: The Game, and it fully embodies everything that’s fabulous about BiCon. It’s also a really good bit of IF, for a first full adventure, and involves some fascinating hacking of the gender pronouns system for Inform. I tip my hat to the author.
(there’s some discussion going on about the game on the BiCon LiveJournal community)





This is how a one-time pad works. Suppose you and I agree a series of numbers, like this: 64191 25746 89891 93406 33604 89879. You keep a copy, and I keep a copy, and we never tell anybody else those numbers, or the order in which they appear.
In practice, using a codebook is optional, but very-highly recommended. In the basic codebook I’ve provided with my implementation, the word “condition” goes down from being “71547 23833 54″ to just “99114 7″. A well-designed codebook will contain not only common words in your language, but anticipated words for the things that you expect to talk about in your messages (like “MISSION”, “CAPTURED”, and – of course – “PANTIES”).



