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	<title>Scatmania &#187; if</title>
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	<description>Scatman Dan&#039;s stuff</description>
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		<title>BiCon: The Game</title>
		<link>http://www.scatmania.org/2010/08/26/bicon-the-game/</link>
		<comments>http://www.scatmania.org/2010/08/26/bicon-the-game/#comments</comments>
		<pubDate>Thu, 26 Aug 2010 11:24:23 +0000</pubDate>
		<dc:creator>Scatman Dan</dc:creator>
				<category><![CDATA[Personal]]></category>
		<category><![CDATA[bicon]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[geeky]]></category>
		<category><![CDATA[if]]></category>

		<guid isPermaLink="false">http://www.scatmania.org/?p=2179</guid>
		<description><![CDATA[I shan&#8217;t be at BiCon this year, but I thought I&#8217;d share with you all something that tickled me today. Last year, at a Naked Lunch, I ended up chatting to several geeks about Interactive Fiction, and I through out a few ideas for a BiCon-themed piece of Interactive Fiction. Little did I know that [...]]]></description>
			<content:encoded><![CDATA[<p>I shan&#8217;t be at <a title="BiCon - the UK National Bisexual Conference" href="http://bicon.org.uk/">BiCon</a> this year, but I thought I&#8217;d share with you all something that tickled me today. <a title="My blog post about last year's BiCon, including a mention of the IF discussion at the Naked Lunch" href="http://www.scatmania.org/2009/08/24/bicon-2009/">Last year</a>, at a Naked Lunch, I ended up chatting to several geeks about Interactive Fiction, and I through out a few ideas for a BiCon-themed piece of Interactive Fiction. Little did I know that this idea had sunk in, and cogs had begun to turn&#8230;</p>
<p>Rach has just released <a title="BiCon 2010: The Game" href="http://www.chiark.greenend.org.uk/~jacobn/rach/bicon/">BiCon 2010: The Game</a>, and it fully embodies everything that&#8217;s fabulous about BiCon. It&#8217;s also a really good bit of IF, for a first full adventure, and involves some fascinating hacking of the gender pronouns system for <a title="Inform (IF Authoring Software)" href="http://inform7.com/">Inform</a>. I tip my hat to the author.</p>
<p><em>(there&#8217;s <a title="Discussion about BiCon: The Game" href="http://community.livejournal.com/bicon/513833.html">some discussion</a> going on about the game on the <a title="The BiCon LiveJournal Community" href="http://community.livejournal.com/bicon/">BiCon LiveJournal community</a>)</em></p>
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		<item>
		<title>Troma Night 300</title>
		<link>http://www.scatmania.org/2010/04/12/troma-night-300/</link>
		<comments>http://www.scatmania.org/2010/04/12/troma-night-300/#comments</comments>
		<pubDate>Mon, 12 Apr 2010 15:53:31 +0000</pubDate>
		<dc:creator>Scatman Dan</dc:creator>
				<category><![CDATA[Personal]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[if]]></category>
		<category><![CDATA[troma night]]></category>

		<guid isPermaLink="false">http://www.scatmania.org/?p=1972</guid>
		<description><![CDATA[This Friday&#8217;s Troma Night will be Troma Night 300! It&#8217;s hard to believe how much time I&#8217;ve spent at this, our weekly film night. I wonder how many pizzas, in total, have been eaten? How many awful films we&#8217;ve groaned at? I&#8217;m planning that for this special Troma Night we&#8217;ll temporarily revitalise some of the [...]]]></description>
			<content:encoded><![CDATA[<p>This Friday&#8217;s Troma Night will be Troma Night 300! It&#8217;s hard to believe how much time I&#8217;ve spent at this, our weekly film night. I wonder how many pizzas, in total, have been eaten? How many awful films we&#8217;ve groaned at?</p>
<p>I&#8217;m planning that for this special Troma Night we&#8217;ll temporarily revitalise some of the old traditions. I&#8217;ve already been in touch with <a title="Kit's LiveJournal" href="http://reaperkit.livejournal.com/">Kit</a>, and he&#8217;s happy to phone in the pizza order for us (<em>&#8220;Kit, order the pizza!&#8221;</em> // <em>&lt;sighs&gt; &#8220;What does everybody want?&#8221;</em>) in the traditional style. I&#8217;m hoping that <a title="Paul's weblog" href="http://blog.pacifist.co.uk/">Paul</a> will be available to throw a sponge through a window (if he&#8217;s working, of course, we&#8217;ll try to arrange for him to fling a sponge around the cinema projection booth while we simultaneously throw a substitute sponge at The Cottage). We&#8217;ll aim to start a little early with a Flash Gordon short, for those who miss watching those before their Troma Night experience, too.</p>
<p>As for those of you who are no longer around, you&#8217;re welcome to join in from afar, too. <a title="Alec's LiveJournal" href="http://lordsaccharine.livejournal.com/">Alec</a>: why don&#8217;t you buy yourself a four-pack of beer and drink exactly three of them? <a title="Adam G's LiveJournal" href="http://strokeyadam.livejournal.com/">&#8220;Strokey&#8221; Adam</a>: perhaps you can arrange for somebody to molest you with unwanted physical contact on Friday evening? <a title="Liz's LiveJournal" href="http://norasdollhouse.livejournal.com/">Liz</a>: you ought to get a date for the night, introduce him to all of your friends, and then never see him again. See: traditions are great!</p>
<p>In other news: if you haven&#8217;t yet played <a title="Lost Pig (And Place Under Ground)" href="http://www.grunk.org/lostpig/">Lost Pig (And Place Under Ground)</a>, you should. It&#8217;s a fun, puzzle-oriented piece of interactive fiction that&#8217;s full of charm, with a wonderfully lovable (and not your usual) protagonist. It&#8217;s a lightweight bit of adventuring that&#8217;ll take most of you under an hour, so go play! <a title="Install Gargoyle to play IF games" href="http://code.google.com/p/garglk/downloads/list">Install Gargoyle</a> (for Windows or Linux) for the simplest-possible play experience, and have fun!</p>
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		<item>
		<title>Grief (Interactive Fiction)</title>
		<link>http://www.scatmania.org/2008/10/19/grief-interactive-fiction/</link>
		<comments>http://www.scatmania.org/2008/10/19/grief-interactive-fiction/#comments</comments>
		<pubDate>Sun, 19 Oct 2008 13:55:19 +0000</pubDate>
		<dc:creator>Scatman Dan</dc:creator>
				<category><![CDATA[Personal]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[if]]></category>

		<guid isPermaLink="false">http://blog.scatmania.org/?p=1416</guid>
		<description><![CDATA[It&#8217;s not as spectacular as Violet, but I&#8217;ve just enjoyed playing Grief, another IF Comp 2008 entry. Download the .z8 file (which you can play in Windows Frotz or your favourite Z-Machine). Play it a few times to see a few of the different endings: if only you could have done things differently&#8230; but perhaps [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s not as spectacular as Violet, but I&#8217;ve just enjoyed playing Grief, another IF Comp 2008 entry. <a title="Download grief.z8" href="http://www.ifarchive.org/if-archive/games/competition2008/zcode/grief/Grief.z8">Download the .z8</a> file (which you can play in <a title="Download Windows Frotz" href="http://mirror.ifarchive.org/if-archive/infocom/interpreters/frotz/WindowsFrotzInstaller.exe">Windows Frotz</a> or your favourite Z-Machine).</p>
<p>Play it a few times to see a few of the different endings: if only you could have done things differently&#8230; but perhaps things aren&#8217;t inevitable. There&#8217;s over a half-dozen different endings: wait until you start spotting the pattern, then &#8211; if you haven&#8217;t found it by yourself &#8211; type WALKTHRU to see a list of achievable endings so that you can begin to understand the truth of the matter&#8230; and when you do so, remember the first scene&#8230;</p>
<p>But if you only play one IF this year, make it Violet. =o)</p>
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		<title>Violet (Interactive Fiction)</title>
		<link>http://www.scatmania.org/2008/10/18/violet-interactive-fiction/</link>
		<comments>http://www.scatmania.org/2008/10/18/violet-interactive-fiction/#comments</comments>
		<pubDate>Sat, 18 Oct 2008 13:32:13 +0000</pubDate>
		<dc:creator>Scatman Dan</dc:creator>
				<category><![CDATA[Personal]]></category>
		<category><![CDATA[fun]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[if]]></category>

		<guid isPermaLink="false">http://blog.scatmania.org/?p=1415</guid>
		<description><![CDATA[It&#8217;s been a long while, but I&#8217;ve got some more interactive fiction to recommend: Violet, by Jeremy Freese. It&#8217;s got all of the usual things I like in a modern piece of interactive fiction: a believable, detailed world that you can really feel like you&#8217;re a part of, and which &#8220;carries on&#8221; around you; a [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s been <a title="Scatman Dan's blog post about Photopia" href="http://blog.scatmania.org/2005/02/26/photopia-2/">a long while</a>, but I&#8217;ve got some more interactive fiction to recommend: <em>Violet</em>, by Jeremy Freese. It&#8217;s got all of the usual things I like in a modern piece of interactive fiction: a believable, detailed world that you can really feel like you&#8217;re a part of, and which &#8220;carries on&#8221; around you; a beginning that doesn&#8217;t need to explain itself (you can pick it up as you go along); an enthusiastic thoroughness as far as anticipating what a player might try (many of the &#8220;unusual&#8221; things you can try to do have been anticipated and have specific flavour text); and a story that&#8217;s emotive and clever. So far, so good.</p>
<p>But the way in which it really furthers the genre is in it&#8217;s presentation format. The narrator of the story &#8211; Violet &#8211; is the girlfriend of the protagonist, who &#8211; through a series of encouragements and discouragements, as well as ocassional asides and additional commentary &#8211; helps lead you through your adventure: it is, if you like, a second-person perspective text-based adventure. But it doesn&#8217;t take long to realise that <em>she isn&#8217;t actually there at all</em>: all of her dialogue is in your head &#8211; it&#8217;s what your character <em>thinks</em> she would say in response to everything you&#8217;re doing.</p>
<p>I thoroughly explored the game in about an hour, and I highly recommend that you do, too: it&#8217;s a fabulous piece of interactive fiction, wrapped around a reasonably good bit of fiction.</p>
<ul>
<li><strong>On Windows</strong>, <a title="Download Windows Frotz" href="http://mirror.ifarchive.org/if-archive/infocom/interpreters/frotz/WindowsFrotzInstaller.exe">download and install Windows Frotz</a> (the interpreter), <a title="Download violet.zblorb" href="http://www.ifarchive.org/if-archive/games/competition2008/zcode/violet/violet.zblorb">download the game itself</a>, run the former and use it to play the latter.</li>
<li><strong>On MacOS</strong>, use <a title="Spatterlight, a Z-Code interpreter for MacOS" href="http://ccxvii.net/spatterlight/">Spatterlight</a> instead of WinFrotz, otherwise same as Windows.</li>
<li><strong>On other platforms</strong>, from the Nintendo Game Boy to the ZX Spectrum, <a href="http://frotz.sourceforge.net/">start reading here</a>.</li>
</ul>
<p>Fully expect your feedback on this one, <a title="JTA's weblog" href="http://blog.electricquaker.co.uk/">JTA</a>.</p>
<p><strong>Update, 19th October 2008, 14:20: </strong>Fixed the link to Windows Frotz (previously pointed at WinFrotz, which &#8211; while a fabulous Z-Code interpeter, can&#8217;t cope with ZBlorb files like the one this game is packaged in). Sorry, <a title="Jimmy's LiveJournal" href="http://vikingjim.livejournal.com/">Binky</a>.</p>
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