On This Day In 2004

A little bit tongue-in-cheek, this one.

Looking Back

On this day in 2004, I’d just finished my first marathon session of playing Half-Life 2, a spectacular new video game that quickly became one of the best-selling computer games ever. Despite New Year celebrations and other distractions, I managed to sit and play the game for a couple of days and finished it very soon after.

The launch of the game was delayed – I’d pre-ordered it 17 months before it eventually got released – after being plagued with development difficulties. One of the many delays to it’s launch was blamed on the theft of part of the source code: I remember joking, after the thief had been caught, that now that they’d got the code back they’d be able to release the game, right?

Meanwhile, Paul swore that he would have nothing to do with the digital distribution platform – Steam – that remains the only way to get a legitimate copy of Half-Life 2. On his blog – then on LiveJournal – he listed all of the many problems that he saw with Steam, and I countered a few of them in an argument in the comments. For years to come, he’d go on to refuse to play some of the most fantastic computer games to be released on principle.

Looking Forward

Things change. I can’t remember the last time I saw Paul playing a video game that he didn’t buy on Steam, for one (except for a handful that he bought from Good Old Games – which is well worth visiting, if you haven’t already).

Some things stay the same: Half-Life 2 remains one of the best first-person shooters ever made, and has been followed by two spectacular sequels (Episode 1 and Episode 2) and a number of spin-offs (including the mind-blowingly awesome Portal, which stole my life for a while, although not for long enough to make my 2007 list of life-stealing games). We’re still all waiting on the much-delayed Episode 3, though…

This blog post is part of the On This Day series, in which Dan periodically looks back on years gone by.

A Video Game Movie I’d See

Video game movies are notoriously bad, no matter how awesome the game that inspired them. Wing Commander took a classic video game series and completely ruined it. Doom was incredibly dull, even though it was based on one of the most popular game series that have ever exited. Prince of Persia: The Sands of Time had so much potential and the chance to draw from the multi-rebooted Prince of Persia video games, but in the end its only redeeming feature was that it co-starred Richard Coyle, whose earlier appearance in hit comedy series Coupling lead Ruth, JTA and I to rename the film after his character from that series, calling it The Legend of King Jeff, which would honestly have been a better film.

And let’s not forget the truly dire Street Fighter: The Movie, which ultimately lead to the short-lived arcade game Street Fighter: The Movie – The Game, attempting to cash in on the film before the developers realised that this wasn’t actually a very good idea. And it’s only the eighth-worst video game movie of all time, according to this video on GameTrailers. Let’s face it: video games don’t convert well to films.

That said, I’ve had an idea for a video game-inspired film that I think could really be good. Or, at least, so awful it’d be good.

Asteroids: The Movie

Don’t you dare tell me that you wouldn’t go to the cinema to see Asteroids: The Movie: CGI like this just has to be enjoyed on the big screen.

The plot is as follows: Earth governments have been secretly tracking an enormous asteroid for many years. Under the cover story of satellite launches, they’ve been firing nuclear weapons at long distances to try to destroy or deflect the mass, but all they’ve managed is to break it up into many hundreds of smaller (but still devastatingly-huge) rocks, many of which are still headed towards our planet.

We’re introduced to our main characters: a cocky ace fighter pilot who’s just been expelled from his wing group for being too cocky and ace, a young and immature geek who spends his life playing retro video games, and a love interest who spurns both of them and is probably employed by the shady government agency. Early in the film, she acts professionally and doesn’t approve of the other main characters’ respective aggressive self-confidence/childish behaviour, but eventually the three become closer as they work together (and probably save one another’s lives a few times).

Recruited for their various “talents” they’re recruited to pilot an experimental spaceship right out into the asteroid field and fire their cannons to destroy them. All is going well, but there are occasional sightings of fast-moving metallic objects around the edges of the field. These turn out to be aliens (in flying saucer like spaceships) who had originally propelled the enormous rock towards Earth in an effort to wipe out humankind, who they – as a result of their warlike culture – perceive as a threat to their galactic dominance. Earth has been on the brink of cracking faster-than-light travel for a while now, as evidenced by secret test flights of the ships which preceded the vessel used in the movie, and this makes the aliens twitchy.

There’s a fight, and it momentarily looks like the aliens stand to destroy the human ship. “This isn’t a video game: we don’t get extra lives!” shouts the love interest character, at one point. “No,” agrees the geek, “But we do have this…” He engages the highly-experimental “hyperspace jump drive” and the ship disappears just seconds before the alien missiles destroy it.

While drifting in hyperspace, the crew find evidence of the aliens’ culture and history, and the other planets they’ve destroyed. They also discover a possible weakness. They’re just beginning to understand what they have to do when they reappear in normal space, apparently only a split second after they disappeared. The chase is on as the aliens pursue the humans through the asteroid field in an exciting chase scene. Finally, the humans discover what they need to do to penetrate the alien shields, and fire upon them. They rush away as the alien ship explodes, vapourising the remaining asteroids as it goes.

The crew return to Earth as heroes.

Now: isn’t that at least as good as whatever Hollywood would come up with? And it’d certainly be far better than the Super Mario Brothers movie.

Hmm. Further research indicates that this might be already going to happen

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Ruth & JTA’s Stag/Hen Party Weekend, Part I

With their wedding just around the corner, Ruth and JTA had a combined stag/hen party weekend, a couple of weeks back (yes, I know it’s taken me a while to blog about it. Here’s some of the highlights. As usual, click pictures for bigger versions.

Friday

Jordans

Most of the party was to take place at the youth hostel in a Buckinghamshire village called Jordans. With a little sweet-talking to the lady who runs the hostel – which we’d rented outright for the weekend – we were able to check-in a little early, to at least be able to leave our bags and cars there.

Jordans Youth Hostel
Jordans Youth Hostel

Matt, who was to join us for the next part of the adventure, was running late, so we explored the nearby Quaker meeting house – one of the oldest, right on our doorstep, and the burial place of William Penn – while we waited for him to show up.

Ruth, JTA, and Paul, standing around wondering where Matt could have gotten himself to.
Ruth, JTA, and Paul, standing around wondering where Matt could have gotten himself to.

Eventually we had to set off to London without him, on the train. We hid his train ticket inside the least-likely-looking leaflet we could find at the train station, texted him instructions to find it, and got underway.

In which leaflet do you think we've hidden Matt's train ticket?
In which leaflet do you think we’ve hidden Matt’s train ticket?

Paul split from us shortly after Marylebone Station to pursue a quest of his own: to find a stack of foreign candy and purchase it. Meanwhile, we went on to…

Volupté

The festivities started with lunch in Volupté for Ruth and JTA, accompanied by maid-of-honour Matt (when he caught up with us) and I. You might recall that Ruth, JTA and I had been before for their “afternoon tease” a few months ago, and loved it. Volupté is a fantastic little burlesque club buried in the middle of London, and we enjoyed their ostentatious and eccentric cocktails as we ate our dinner, listened to some live music, and watched JTA help a young lady undress by tugging on the end of one of the series of wrap-around dresses she wore.

JTA and Ruth at what we've now decided is our 'usual table' in the cocktail lounge, waiting for Matt to arrive.
JTA and Ruth at what we’ve now decided is our ‘usual table’ in the cocktail lounge, waiting for Matt to arrive.

Given our dormitory-style accommodation, he probably thought that this would be the only time he’d be helping a young lady to undress all weekend, but this assumption would turn out to be false later in the weekend…

Ruth & Dan’s Stag/Hen Party Game Which They Couldn’t Agree On A Name For

Back at Jordans, our other guests were beginning to arrive. Ruth’s brothers, Owen and Robin, were among the first, followed by Alec and Suz, Siân, Adrian and Abby. That’s when we got the phone call from Liz.. giggling as she went (perhaps from the painkillers?) she wanted to apologise that she and Simon wouldn’t be able to make it, because she’d suffered a rather unpleasant injury. And so began the first of our evening’s entertainments: coming up with awful and tasteless puns about poor Liz’s accident.

The drinking begins. Here's to you, Liz, for being so unflappable.
The drinking begins. Here’s to you, Liz, for being so unflappable.

As our chefs in the kitchen prepared everybody’s dinner, Ruth and I began to explain the rules of Ruth & Dan’s Stag/Hen Party Game Which They Couldn’t Agree On A Name For.

Paul, Robin, and Ruth prepare dinner.
Paul, Robin, and Ruth prepare dinner.

Two teams were formed. The aim for each team was to help their team-mates traverse a Twister mat by competing in a series of challenges to win a number of “spins” of the Twister spinner. When a team-mate got across the mat, they were awarded a hat; and the first team to be entirely “hatted” is the winner. Easy, right?

Sian stands with one foot on the mat as her team-mates struggle to complete their first challenge.
Sian stands with one foot on the mat as her team-mates struggle to complete their first challenge.

The challenges were about as varied as Ruth and I could manage to come up with. The first, for example, had blindfolded players trying to solve a jigsaw under the (verbal-only) guidance of the rest of their team. Another required the team to transport water from a stack of jugs to a distant bucket using only a leaky length of guttering. A third had each team playing charades.

Alec and JTA, blindfolded, attempt to solve jigsaws.
Alec and JTA, blindfolded, attempt to solve jigsaws.

Remarkably, few people were hurt. Sure, the water-pistol-fight-while-carrying-lit-candles game was pretty safe, but the “human jousting”, which saw piggybacking riders attempt to dismount their competitors by beating them with foam swords, stopped barely short of bruising poor Suz as she was repeatedly whipped by Matt.

Human Jousting.
Human Jousting.

Quite-remarkably, Alec lost to Paul in a doughnut-eating competition. Meanwhile, the most spectacular bobbing-for-apples competition ever seen – between JTA and Owen – ended with a spectacularly close and exciting finish… and water pretty much everywhere.

Alec having lost a doughnut-eating competition; still wearing the blindfold, tiara, and earrings from two previous challenges.
Alec having lost a doughnut-eating competition; still wearing the blindfold, tiara, and earrings from two previous challenges.

Drunk, tired, and – in some cases – wet and covered in doughnut crumbs, we went to bed. Tomorrow was to be a long day… [to be continued]

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Civilization V Release Day

For those of you in the USA, at least, today is the release day for the much-anticipated Sid Meier’s Civilization V. With the promise that this will be the most groundbreaking Civ game since Civilization II, I’ve managed to acquire a leaked screenshot of the very first thing that players will see when they launch Civilization V for the first time:


With apologies to those of you who haven’t had the experiences to find this funny.

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Troma Night Adventure

Because I promised you some Aber-nostalgia.

Do you remember the RockMonkey Wiki? Many years ago, Ruth bought the domain name rockmonkey.org.uk as a gift for Andy K, who’d been nicknamed “Rock Monkey” for longer than anybody could remember. He decided that what he wanted to host there was a wiki engine, and I helped him get one set up. Soon, every Abnibber and Troma Night veteran was using it, filling the pages with all kinds of junk.

Soon, Jon launched the wiki’s first WikiGame: a maze exploration game using littered with Dungeon Master Java screenshots and monsters aplenty (monsters like Tubgirl and Lesbians and The Splurg). This kicked off a series of other WikiGames, mostly by Jon, Andy R, and myself (although Andy K started about a dozen of them and Ruth got some way through developing her first).

My biggest contribution was probably TromaNightAdventure, a text-based adventure in which the player attempts to explore Aberystwyth to collect (at least) three Troma Night stars, some pizza, some beer, and some films. It was an epic quest, far larger than I’d meant for it to grow, with multiple non-linear ways to win and a scoring system that told you exactly by how much you’d beaten it (some, but few, people managed to score the maximum number of points).

The screenshot above isn’t from the RockMonkey Wiki. It’s from my relaunched version of Troma Night Adventure. That’s right: I’ve dug up the final backup of the RockMonkey Wiki, extracted the relevant content, knocked together a mini version of the wiki engine and the WikiGameToolkit, and re-launched the game. It’s read-only, of course: this isn’t a real wiki; the real wiki is long-gone. But it does have a few extra features than the original, like a pictorial inventory and a nippy Ajax-powered interface. If you’re looking for some nostalgia about the old RockMonkey Wiki or about Troma Nights back in Aberystwyth, here’s your ticket:

BiCon: The Game

I shan’t be at BiCon this year, but I thought I’d share with you all something that tickled me today. Last year, at a Naked Lunch, I ended up chatting to several geeks about Interactive Fiction, and I through out a few ideas for a BiCon-themed piece of Interactive Fiction. Little did I know that this idea had sunk in, and cogs had begun to turn…

Rach has just released BiCon 2010: The Game, and it fully embodies everything that’s fabulous about BiCon. It’s also a really good bit of IF, for a first full adventure, and involves some fascinating hacking of the gender pronouns system for Inform. I tip my hat to the author.

(there’s some discussion going on about the game on the BiCon LiveJournal community)

Troma Night 300

This Friday’s Troma Night will be Troma Night 300! It’s hard to believe how much time I’ve spent at this, our weekly film night. I wonder how many pizzas, in total, have been eaten? How many awful films we’ve groaned at?

I’m planning that for this special Troma Night we’ll temporarily revitalise some of the old traditions. I’ve already been in touch with Kit, and he’s happy to phone in the pizza order for us (“Kit, order the pizza!” // <sighs> “What does everybody want?”) in the traditional style. I’m hoping that Paul will be available to throw a sponge through a window (if he’s working, of course, we’ll try to arrange for him to fling a sponge around the cinema projection booth while we simultaneously throw a substitute sponge at The Cottage). We’ll aim to start a little early with a Flash Gordon short, for those who miss watching those before their Troma Night experience, too.

As for those of you who are no longer around, you’re welcome to join in from afar, too. Alec: why don’t you buy yourself a four-pack of beer and drink exactly three of them? “Strokey” Adam: perhaps you can arrange for somebody to molest you with unwanted physical contact on Friday evening? Liz: you ought to get a date for the night, introduce him to all of your friends, and then never see him again. See: traditions are great!

In other news: if you haven’t yet played Lost Pig (And Place Under Ground), you should. It’s a fun, puzzle-oriented piece of interactive fiction that’s full of charm, with a wonderfully lovable (and not your usual) protagonist. It’s a lightweight bit of adventuring that’ll take most of you under an hour, so go play! Install Gargoyle (for Windows or Linux) for the simplest-possible play experience, and have fun!

Easter Egg Hunting, Gravity Hooking, and Geocachers You Might Know

This afternoon, like last year, we took the opportunity to spend Easter Sunday hiding one another’s Easter eggs in the woods and then running around looking for them.

Paul & Rory

For some reason, this year Rory didn’t want me to be responsible for hiding his egg (something to do with his eventually being found up a tree, last year), so I ended up hiding Adam‘s, instead. I didn’t even put much effort into it: just propped it on a branch. This turned out to be a bad hiding place because Adam walked right back past it on his way back from hiding JTA‘s egg.

Adam's egg

Paul, meanwhile, hid my egg. He did a pretty good job of it, too, and eventually had to give me a couple of clues. “It’s near Barking Up The Wrong Tree,” he said, knowing perfectly well that this was a geocache that I hadn’t yet hunted for. I pulled out my GPSr and found the cache, and then started looking for my egg in the vicinity.

Adam in a Forest

In a particularly special bit of hiding, Rory managed to hide Matt P‘s egg so well that he himself couldn’t find it again. Eventually we all had to help hunt for Matt’s lost egg. Rory had helpfully taken a photo of the egg in it’s hiding place, but this photo was ultimately useless because it depicted nothing more distinctive than “a wood”, which we were unable to see for all of the trees. I suppose that if we were trying to get to a particular spot and then ascertain that we were in the right place, it would be useful, except for that fact that being in the exact right place would probably have been pretty obvious by the time we were standing on top of an Easter egg.

Hunting for Matt's egg

Finally, Adam basically “tripped over” the hidden egg, and all was well.

Matt finds his egg!

All in all, it was a fabulous afternoon out, and a great way to work off all the calories of Ruth‘s most-excellent Easter lunch (and just in time to be able to scoff down cakes and chocolate later in the afternoon).

Ruth, JTA, and Paul near the edge of the woods

In other news:

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The 17 Blog Posts That Weren’t

It may come as a surprise to you that the stuff I write about on my blog – whether about technology, dreams, food, film, games, relationships, or my life in general – isn’t actually always written off-the-cuff. To the contrary, sometimes a post is edited and re-edited over the course of weeks or months before it finally makes it onto the web. When I wrote late last year about some of my controversial ideas about the ethics (or lack thereof) associated with telling children about Santa Claus, I’m sure that it looked like it had been inspired by the run-up to Christmas. In actual fact, I’d begun writing it six months earlier, as summer began, and had routinely visited and revisited it from time to time until I was happy with it, which luckily coincided with the Christmas season.

As an inevitable result of this process, it’s sometimes the case that a blog post is written or partially-written and then waits forever to be finished. These forever-unready, never-published articles are destined to sit forever in my drafts folder, gathering virtual dust. These aren’t the posts which were completed but left unpublished – the ones where it’s only upon finishing writing that it became self-evident that this was not for general consumption – no, the posts I’m talking about are those which honestly had a chance but just didn’t quite make it to completion.

Well, today is their day! I’ve decided to call an amnesty on my incomplete blog posts, at long last giving them a chance to see the light of day. If you’ve heard mention of declaring inbox bankruptcy, this is a similar concept: I’m sick of seeing some of these blog articles which will never be ready cluttering up my drafts folder: it’s time to make some space! Let the spring cleaning begin:


Title: Typically Busy
Unpublished since: March 2004
Unpublished because:
Better-expressed by another post, abandoned

In this post, I talk about how busy my life is feeling, and how this is pretty much par for the course. It’s understandable that I was feeling so pressured: at the time we were having one of our particularly frenetic periods at SmartData, I was fighting to finish my dissertation, and I was trying to find time to train for my upcoming cycle tour of Malawi. The ideas I was trying to express later appeared in a post entitled I’m Still In Aber. Yay, in a much more-optimistic form.


Title: Idloes, Where Art Thou?
Unpublished since: June 2004
Unpublished because: Got distracted by rebuilding the web server on which my blog is hosted, after a technical fault

In anticipation of my trip to Malawi, I was prescribed an anti-malarial drug, Lariam, which – in accordance with the directions – I began taking daily doses of several weeks before travelling. It seemed silly in the long run; I never even saw a single mosquito while I was over there, but better safe than sorry I suppose. In any case, common side-effects of Lariam include delusions, paranoia, strange dreams, hallucinations, and other psychological
effects. I had them in spades, and especially the weird trippy dreams.

This blog post described what could have been one of those dreams… or, I suppose, could have just been the regular variety of somewhat-strange dream that isn’t uncommon for me. In the dream I was living back in Idloes, a tall Aberystwyth townhouse where I’d rented a room during 2002/2003. In the dream, the house caught fire one night, and my landlady, Anne, was killed. Apparently the fire was started by her electric blanket.


Title: Are We Alone In The Universe?
Unpublished since: March 2006
Unpublished because: Never finished, beaten to the punchline

Here’s an example of an article that I went back to, refining and improving time and time again over a period of years, but still never finished. I was quite pleased with the direction it was going, but I just wasn’t able to give it as much time as it needed to reach completion.

The Drake Equation

In the article, I examine the infamous Drake Equation, which estimates the likelihood of there being intelligent life elsewhere in the galaxy (more specifically, it attempts to estimate the number of intelligent civilizations “out there”). Which is all well and good, but the only way to put the formula into practice is to effectively pull unknowable numbers out of the air and stuff them into the equation to get, in the end, whatever answer you like. The only objective factors in the entire equation are those relating to the number of stars in the galaxy, and everything else is pure conjecture: who honestly thinks that they can estimate the probability of any given species reaching sentience?

The post never got finished, and I’ve since seen other articles, journals, and even stand-up comedians take apart the Drake Equation in a similar way to that which I intended, so I guess I’ve missed the boat, now. If you want to see the kind of thing I was working on, here it is but better-written. I wonder what the probability is that a blog post will never end up being published to the world?


Title: Why Old People Should Be Grumpy
Unpublished since: October 2006
Unpublished because: Never finished, possibly bullshit

In this post, I put forward a theory that grumpy old people are a positive sign that a nation is making just enough change to not be stagnant: something about the value of keeping older people around crossed with the importance of taking what they say with a pinch of salt, because it’s not them that has to live in the world of tomorrow. I can’t even remember what the point was that I was trying to make, and my notes are scanty, but I’m sure it was a little bit of a one-sided argument for social change with an underdeveloped counter-argument for social stability.

In any case, I left it for years and eventually gave up on it.


Title: The Games That Didn’t Make The List
Unpublished since: July 2007
Unpublished because: I could have kept refining it forever and still never finish it

After my immensely popular list of 10 Computer Games That Stole My Life, I received a great deal of feedback – either as direct feedback in the form of comments or indirectly in other people’s blogs. Reading through this feedback got me thinking about computer games that had stolen my life which I hadn’t mentioned. Not wanting to leave them out, I put together a list of “games that didn’t make the list”: i.e. games which could also have been said to steal my life, but which I didn’t think of when I wrote my original top ten. They included:

  • Castles and Castles 2
    The original Castles was one of the first non-free PC computer games I ever owned (after Alley Cat, that golf game, and the space command/exploration game whose name I’ve been perpetually unable to recall). It was a lot of fun; a well-designed game of strategy and conquest. Later, I got a copy of Castles 2 – an early CD-ROM title, back before developers knew quite what to do with all that space – which was even better: the same castle-building awesomeness but with great new diplomacy and resource-management exercises, as well as siege engines and the ability to launch your own offensives. In the end, getting Civilization later in the same year meant that it stole more of my time, but I still sometimes dig out Castles 2 and have a quick game, from time to time.
  • Yohoho! Puzzle Pirates!
    Early during the development of Three Rings, I came across an existing company with the name Three Rings Design, based in the US. Their major product is a game called Yohoho! Puzzle Pirates, an MMOG in which players – as pirates – play puzzle games in order to compete at various tasks (you know, piratey tasks: like sailing, drinking, and swordfighting). Claire and I both got quite deeply involved during the beta, and played extensively, even forming our own crew, The Dastardly Dragons, at one point, and met some fascinating folks from around the world. When the beta came to an end we both took advantage of a “tester’s bonus” chance to buy lifetime subscriptions, which we both barely used. Despite the fact that I’ve almost never played the game since then, it still “stole my life” in a quite remarkable way for some time, and my experience with this (as well as with the Ultima Online beta, which I participated in many years earlier) has shown me that I should never get too deeply involved with MMORPGs again, lest they take over my life.
  • Sid Meier’s Alpha Centauri
    As a Civilization fan, I leapt on the chance to get myself a copy of Alpha Centauri, and it was awesome. I actually pirated my first copy of the game, copying it from a friend who I studied with, and loved it so much that I wrapped up the cash value of the game in an envelope and sent it directly to the development team, asking them to use it as a “beer fund” and have a round on me. Later, when I lost my pirated copy, I bought a legitimate copy, and, later still, when I damaged the disk, bought another copy, including the (spectacular) add-on pack. Alpha Centauri is the only game I’ve ever loved so much that I’ve paid for it three times over, despite having stolen it, and it was worth every penny. Despite its age, I still sometimes dig it out and have a game.
  • Wii Sports Tennis – Target Training
    Perhaps the most recent game in the list, this particular part of the Wii Sports package stole my life for weeks on end while I worked up to achieving a coveted platinum medal at it, over the course of several weeks. I still play it once in a while: it’s good to put on some dance music and leap around the living room swinging a Wiimote to the beat.
  • Rollercoaster Tycoon and Rollercoaster Tycoon 2
    In the comments to my original post, Rory reminded me of these games which stole my life during my first couple of years at University (and his, too!). RCT2, in particular, ate my time for years and still gets an occassional play out of me – but was pipped to the post by OpenTTD, of course.
  • X-COM series
    Another series of games which hooked me while I was young and stayed with me as I grew, the X-COM series (by which – of course – I mean Enemy Unknown, Terror From The Deep, and Apocolypse; not Interceptor and certainly not that modern travesty, Aftermath). Extremely difficult, each of them took me months or years before I completed them, and I’ve still never finished Apocalypse on anything higher that the lowest-two difficulty settings.

I wanted to write more and include more games, but by the time I’d made as much progress as I had, above, the moment felt like it had passed, so I quietly dropped the post. I suppose I’ve now shared what I was thinking, anyway.


Title: Rational Human Interaction
Unpublished since: September 2007
Unpublished because: Too pretentious, even for me; never completed

I had some ideas about how humans behave and how their rationality and their emotions can conflict, and what this can mean. And then I tried to write it down and I couldn’t find a happy medium between being profound and insightful and being obvious and condescending. Later, I realised that I was tending towards the latter and, besides, much of what I was writing was too self-evident to justify a blog post, so I dropped it.


Title: Long Weekend
Unpublished since: April 2008
Unpublished because: Too long, too wordy, and by the time it was nearing completion it was completely out of date

This post was supposed to be just an update about what was going on in my life and in and around Aber at the time. But as anybody who’s neglected their blog for more than a little while before may know, it can be far too easy to write about everything that’s happened in the interim, and as a result end up writing a blog post that’s so long that it’ll never be finished. Or maybe that’s just me.

In any case, the highlights of the post – which is all that it should have consisted of, ultimately – were as follows:

  • It was the Easter weekend on 2008, and town had gone (predictably) quiet, as many of my friends took the opportunity to visit family elsewhere, and there was a particular absence of tourists this year. Between Matt being in Cornwall, Sarah being out-of-town, and Ruth, JTA, Gareth and Penny off skiing (none of them wrote anything about it, so no post links there), it felt a little empty at our Easter Troma Night, which was rebranded a Troma Ultralite as it had only two of the requisite four people present: not even the three needed for a Troma Lite! Similarly, our Geek Night only had four attendees (but that did include Paul, unusually).
  • Claire and I took a dig through her wardrobe about found that of the skirts and dresses that she famously never wears, she owns over two dozen of them. Seriously.
  • I played and reviewed Turning Point: Fall Of Liberty, which turned out to be a second-rate first-person shooter with a reasonably clever alternate history slant. I’m a fan of alternate histories in video games, so this did a good job of keeping me amused over the long bank holiday weekend.
  • Paul and I were arranging for a beach-fire-barbeque with Ruth and JTA when they got back, to which we even anticipated attendence from the often-absent not-gay-Gareth.
  • And finally, I had something to say about Jimmy‘s recent experiences in Thailand, but that’s as far as my draft went and I don’t remember what I had planned to say…

Title: Confused And Disoriented
Unpublished since: April 2008
Unpublished because: Never finished; abandoned

Having received mixed feedback about my more-unusual dreams over the years, I’ve taken to blogging about a great number of them in order to spread the insanity and let others comment on quite how strange my subconscious really is. This was to be one of those posts, and it catalogued two such unusual dreams.

In the first, I was at my grandma’s funeral (my grandma had died about two years earlier). A eulogy was given by both my mum and – confusingly – by Andy R. Afterwards, the crowd present booed them.

In the second, I revisited a place that I’ve dreamed of many times before, and which I think is a reference to some place that I found as a young child, but have never been able to determine the location of since. In this recurring theme I crawl through a tunnel (possibly of rock, as in a ruined castle) to reach a plateau (again, ruined castle-like), from which I am able to shuffle around to a hidden ledge. I have such vivid and strong memories of this place, but my faith in my own memory is shaken by the very “dreamlike” aspects of the event: the tunnel, the “secret place”, as well as the fact that it has appeared in my dreams time and time again for over 15 years. Perhaps it never existed at all: memory is a fragile and malleable thing, and it’s possible that I made it up entirely.

Some parts of it are less dream-like. For example, I’m aware that I’ve visited this place a number of times at different ages, and that I found it harder to fit through the tunnel to re-visit my secret childhood hiding place when I was older and larger.

A few years ago, I spoke to my mum about this dream, and described the location in great detail and asked where it might be, and she couldn’t think of anywhere. It’s strange to have such a strong and profound memory that I can’t justify through the experience of anybody else, and which consistently acts as if it were always just a dream. Maybe it’s real, and maybe it isn’t… but it’s beginning to sound like I’ll never know for sure.


Title: The Code In The School
Unpublished since:May 2008
Unpublished because: Never finished; abandoned

Another dream, right after Troma Night 219, where it seems that the combination of the beer and the trippy nature of the films we watched inspired my brain to run off on a tangent of it’s own:

In the dream, I was visiting a school as an industrialist (similarly to how I had previously visited Gregynog on behalf of the Computer Science department at Aberystwyth University in 2005, 2006 and 2007). While there, I was given a challenge by one of the other industrialists to decipher a code represented by a number of coloured squares. A basic frequency analysis proved of no value because the data set was too small, but I was given a hint that the squares might represent words (sort of like early maritime signal flags). During mock interviews with the students, I used the challenge as a test, to see if I could get one of them to do it for me, without success. Later in the dream I cracked the message, but I’m afraid I didn’t make a record of how I did so or what the result was.

A particularly famous message represented in maritime signal flags (click for bigger version)

Title: Absence

Unpublished since: May 2008
Unpublished because: Forgotten about; abandoned

At the beginning of the long, hot summer of 2008, I wrote about the immenent exodus of former students (and other hangers-on) from Aberystwyth, paying particular attention to Matt P and to Ele, who left for good at about this time. And then I forgot that I was writing about it. But Matt wrote about leaving and Ele wrote about being away, anyway, so I guess my post rapidly became redundant, anyway.


Title: =o(
Unpublished since: June 2008
Unpublished because: Too negative; unfinished

I don’t even know what I was complaining about, but essentially this post was making an excuse to mope for a little while before I pull myself together and get things fixed. And that’s all that remains. It’s possible that it had something to do with this blog post, but without context I’ve no idea what that one was about, too. Sounds like it was about an argument, and so I’m happier just letting it go, whatever it was, anyway.


Title: Spicy Yellow Split Pea Soup
Unpublished since: November 2008
Unpublished because: Got lazy; unfinished

I came up with a recipe for a delicious spicy yellow split pea soup, and wanted to share it with you, so I made myself the stub of a blog entry to remind myself to do so. And then I didn’t do so. Now I don’t even remember the recipe. Whoops!

In any case, the moral is that pulses make great soup, as well as being cheap and really good for you, and are especially tasty as the days get shorter and winter tightens it’s icy grip. Also that you shouldn’t leave just a title for a blog post for yourself and expect to fill it in afterwards, because you won’t.


Title: (untitled)
Unpublished since: December 2008
Unpublished because: Too busy building, configuring, and working on my new PC, ironically

December is, according to Rory, the season for hardware failures, and given that alongside his troubles, Ruth’s laptop died and Paul’s computer started overheating, all at the same time, perhaps he’s right. So that’s when my long-serving desktop computer, Dualitoo, decided to kick the bucket as well. This was a particularly awkward time, as I was due to spend a weekend working my arse off towards a Three Rings deadline. Thankfully, with the help of friends and family, I was able to pull forward my plans to upgrade anyway and build myself a new box, Nena (which I continue to use to this day).

I began to write a blog post about my experience of building a computer using only local shops (I was too busy to be able to spare the time to do mail order, as I usually would), but I was unfortunately too busy building and then using – in an attempt, ultimately successful, to meet my deadline – my new computer to be able to spare time to blogging.

But I did learn some valuable things about buying components and building a mid-to-high spec computer, in Aberystwyth, all in one afternoon:

  1. Daton Computers are pretty much useless. Actual exchange:
    “Hi, I need to buy [name of component], or another [type of component] with [specification of component].”
    “Well, you’ll need to bring your computer in for us to have a look at.”
    “Umm; no – I’m building a computer right now: I have [other components], but I really need a [name of component] or something compatible – can you help?”
    “Well, not without looking at the PC first.”
    “WTF??? Why do you need to look at my PC before you can sell me a [type of component]?”
    “So we can tell what’s wrong.”
    “But I know what’s wrong! I only took the shrink-wrap off the [other components] this morning: all I need is a [type of component], because I don’t have one! Now can you sell one to me or not?”
    “Well, not without -”
    /Dan exits/
  2. Crosswood Computers are pretty much awesome. Actual exchange:
    “Hi, remember me? I was in here this morning.”
    “Yeah: how’s the rebuild going?”
    “Not bad, but I’ve realised that I’m short by a [type of cable]: do you sell them?”
    “We’re out of stock right now, but I’ve got some left-over ones in the back; you can have one for free.”
    /Dan wins/
  3. It’s possible to do this, but not recommended. The local stores, and in particular Crosswood, are great, but when time allows it’s still preferable to do your component-shopping online.

I later went on to write more about Nena, when I had the time.


Title: Child Porn
Unpublished since: April 2009
Unpublished because: Never finished; too much work in writing this article

I had planned to write an article about the history of child pornography, starting well before Operation Ore and leading up to the present day, and to talk about the vilification of paedophiles (they’re the new terrorists!) – to the point where evidence is no longer as important as the severity of the alleged crime (for particularly awful examples of this kind of thinking, I recommend this article). I’m all in favour of the criminalisation of child abuse, of course, but I think it’s important that people understand the difference between the producers and the consumers of child porn, as far as a demonstrable intent to cause harm is concerned.

Anyway, the more I read around the subject, the more I realised that nothing I could write would do justice to the topic, and that others were already saying better what I was thinking, so I abandoned the post.


Title: 50 Days On An EeePC 1000
Unpublished since: May 2009
Unpublished because: By the time I was making progress, it had been more like 150 days

Earlier in the year, I’d promised that I’d write a review of my new notebook, an Asus EeePC 1000. I thought that a fun and engaging way to do that would be to write about the experience of my first 50 days using it (starting, of course, with reformatting it and installing a better operating system than the one provided with it).

Of course, by the time I’d made any real progress on the article, it was already well-past 50 days (in fact, I’d already changed the title of the post twice, from “30 Days…” to “40 Days…” and then again to “50 Days…”). It’s still a great laptop, although I’ve used it less than I expected over the last nine months or so (part of my original thinking was to allow me to allow Claire to feel like she’d reclaimed the living room, which was being taken over by Three Rings) and in some ways it’s been very-recently superceded by my awesome mobile phone.


Title: El De-arr
Unpublished since: September 2009
Unpublished because: Too waffley; couldn’t be bothered to finish it; somewhat thrown by breaking up with Claire

Over the years I’ve tried a handful of long-distance romantic relationships, and a reasonable number of short-distance ones, and, in general, I’ve been awful at the former and far better at the latter. In this blog post I wrote about my experience so far of having a long-distance relationship with Ruth and what was making it work (and what was challenging).

I’m not sure where I was going with it in the first place, but by the time Claire and I broke up I didn’t have the heart to go back into it and correct all of the references to her and I, so I dropped it.


Title: Knowing What I’m Talking About
Unpublished since: October 2009
Unpublished because: Never finished; got distracted by breaking up with Claire

On the tenth anniversary since I started doing volunteer work for emotional support helplines (starting with a Nightline, and most recently for Samaritans), I wrote about a talk I gave at BiCon 2009 on the subject of “Listening Skills for Supporting Others”. It was a little under-attended but it went well, and there was some great feedback at the end of it. I’d helped out with a workshop entitled “Different Approaches to Polyamory” alongside fire_kitten, but strangely it was this, the workshop whose topic should be that which I have the greater amount of experience in, that made me nervous.

This blog post was supposed to be an exploration of my personal development over the previous decade and an examination of what was different about giving this talk to giving countless presentations at helpline training sessions for years that made me apprehensive. I think it could have been pretty good, actually. Unfortunately a lot of blog posts started around this time never ended up finished as I had other concerns on my plate, but I might come back to this topic if I give a similar presentation at a future conference.


So there we have it: a big cleanse on my perpetually unfinished blog posts. I’ve still got about eight drafts open, so there’s a reasonable chance that I might finish some of them, some day: but failing that, I’ll wait until another decade or so of blogging is up and I’ll “purge” them all again, then.

And if you had the patience to read all of these – these “17 blog posts in one” – well, thanks! This was more about me than about you, so I don’t mind that plenty of you will have just scrolled down to the bottom and read this one sentence, too.

http://en.wikipedia.org/wiki/SMAC
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Jimmy, Start Your Engine

Here’s a photo I took this afternoon especially for Jimmy:

It’s a pity he won’t be around this weekend to make the most of this exciting new addition to our irregular weekly Power Grid face-off.

×

Grief (Interactive Fiction)

It’s not as spectacular as Violet, but I’ve just enjoyed playing Grief, another IF Comp 2008 entry. Download the .z8 file (which you can play in Windows Frotz or your favourite Z-Machine).

Play it a few times to see a few of the different endings: if only you could have done things differently… but perhaps things aren’t inevitable. There’s over a half-dozen different endings: wait until you start spotting the pattern, then – if you haven’t found it by yourself – type WALKTHRU to see a list of achievable endings so that you can begin to understand the truth of the matter… and when you do so, remember the first scene…

But if you only play one IF this year, make it Violet. =o)

Violet (Interactive Fiction)

It’s been a long while, but I’ve got some more interactive fiction to recommend: Violet, by Jeremy Freese. It’s got all of the usual things I like in a modern piece of interactive fiction: a believable, detailed world that you can really feel like you’re a part of, and which “carries on” around you; a beginning that doesn’t need to explain itself (you can pick it up as you go along); an enthusiastic thoroughness as far as anticipating what a player might try (many of the “unusual” things you can try to do have been anticipated and have specific flavour text); and a story that’s emotive and clever. So far, so good.

But the way in which it really furthers the genre is in it’s presentation format. The narrator of the story – Violet – is the girlfriend of the protagonist, who – through a series of encouragements and discouragements, as well as ocassional asides and additional commentary – helps lead you through your adventure: it is, if you like, a second-person perspective text-based adventure. But it doesn’t take long to realise that she isn’t actually there at all: all of her dialogue is in your head – it’s what your character thinks she would say in response to everything you’re doing.

I thoroughly explored the game in about an hour, and I highly recommend that you do, too: it’s a fabulous piece of interactive fiction, wrapped around a reasonably good bit of fiction.

Fully expect your feedback on this one, JTA.

Update, 19th October 2008, 14:20: Fixed the link to Windows Frotz (previously pointed at WinFrotz, which – while a fabulous Z-Code interpeter, can’t cope with ZBlorb files like the one this game is packaged in). Sorry, Binky.

Games I Have Been Playing Recently

There’s a couple of computer games I’ve played recently that I thought I’d share with you so that you, too, can go play them and waste all your free time (hopefully you’ve got more free time than I do to be wasted!).

RUCKINGENUR II

Free (as in beer) to download and play – download it here. Windows only (requires the .NET framework), although there’s talk of a Linux port using Mono.

A self-confessed “game for engineers.” If you ever played Uplink and thought “Hmm, this is good, but I’d rather be hacking hardware, not software,” then you really ought to give it a try. Ruckingenur II is a hardware hacking simulator: in it’s four missions you’ll be determining the code of an electronic door lock, reprogramming a thumbprint scanner to accept your print, breaking the code of a (rather trivial) radio scrambling system, and defusing a tamper-proof bomb. It’s all about interpreting the circuitry and analysing signals, rather than simply bridging circuits, as would be so much easier in so many of the missions. Presumably your boss spent all of the money on the universal combined multi-meter/serial port analyser/debugger and didn’t have any budget left to get you a soldering iron and a half-dozen lengths of wire. Ah well.

It’s only short. I got through all four missions in about 20 minutes, and I could probably have done it quicker if I hadn’t kept detonating the bomb at the end: the very first thing I did was to examine the circuit (while the clock is ticking), correctly analyse which wire carried the signal to the expolosive, and send a quick pulse down that line, confirming my suspicions by blowing my face off.

Give it a go and let me know how you get on, fellow geeks.

SPORE

The other game that’s consumed any of my time of late – by which I mean, of course, all of the free time I can find – is Maxis’s hot new title Spore.

In case you’ve been living in a cave for the last few years, Spore is the result of a collaboration between Will Wright (co-founder of Maxis, inventor of SimCity, The Sims, etc.) and Soren Johnson (right-hand man to Sid Meier during the development of Civilization III and Civilization IV), it’s has been described as “the ultimate God game,” and as “SimEverything.”

During the game, you’ll help a species progress from being a tiny plankton-like creature living in a drop of water all the way up to being a galactic empire spanning many star systems. The concept of “evolution” touted in the game isn’t really accurate, though, and what you’re actually doing – tweaking your species a little each generation towards your own goals, rather than having the most successful genetic code reflected in the next generation – is closer to intelligent design than anything that any evolutionist would approve of.

Unfortunately, as its Zero Puncuation review gives away, most of the fun of the game is shunted towards the Space Phase, the last of the five phases of the game (the others being Cell, Creature, Tribal, and Civilization), and it makes the rest of the game seem a little short by comparison (note that I disagree with the statement in the Zero Puncuation review about carnivore-superiority: my first space-faring race had no problem with befriending and converting other creatures, tribes and civilizations all the way). The Space stage, however, really shines.

Spore is an amazing achievement, and it’s continues to be fresh and surprising to play (thanks, in part, to the enormous scope of it’s in-game galaxy, but more thanks to the fact that Spore “swaps” your creatures and other content with other players around the world), so I’d recommend you give it a go if you haven’t already. It’s a real shame that the DRM is so fucked-up, because Maxis have just set themselves up for Spore to be the most-pirated game in history (after all, the pirated copy is now better than the legitimate one). Nonetheless, it’s worth getting hold of a copy by one means or another just so you can see what the fuss is all about.

Oh, and here’s one of my species, a Gliblander, stood next to the species’ interstellar spacecraft, the Dirty Beast.

Enter The Ninja

So, like a handful of others, I’ll be participating in Andy‘s Ninja Burger game tonight. He’s asked us each to throw together a character – or at least to look at character generation – so here’s mine:

Ninja with a Rubix CubeName: Ava Kurosawa
Job Title: Driver
Qualities:

  • Average [+0] Ninja
  • Average [+0] Driver (just because he does it doesn’t mean he’s particularly good at it)
  • Good [+2] at Bojitsu (staff/club fighting)
  • Good [+2] at Problem Solving (years of training in the Zen arts; also one-handed Rubix cube solving)
  • Good [+2] at Reading Minds (a natural instinct for understanding what people want)
  • Poor [-2] at Acting Impulsively (his clan history forbids rash thinking, and this has rubbed off on him, making him indecisive)

Background: Ava is descended from a long history of Ninja drivers. Despite only being an average driver, he seeks to gain the respect and honour of his family through his work with Ninja Burger, and by practicing the calm, collected, enlightened path of his clan. He prefers blunt weapons and particularly the bo staff.

Element: Air
Clan: Mysterious Clan Of The Gazebo Slayers
Matter of Honour: “I will never attack without provocation.”
Honour Score: TBC

If you haven’t put together a character yet because you haven’t seen the rules, there’s a copy here. Just make sure you use the 2nd edition ones!

I gather we’ll be meeting in #ninjaburger on Freenode at 7:30ish. If you’re confused as to how to do that, just use Abnib Chat and ask for help.